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Sci-Fi Corridor - Texturing and Lighting II Class

Sci-fi hallway made using atlas texturing and kitbashing techniques, with two 2048x2048 atlas textures and one 1024x1024 decal map. Created with Maya and Substance Designer, and rendered in realtime in Unity3D.

Joshua thome 11
Joshua thome 8
Joshua thome 2
Joshua thome 7
Joshua thome 3
Joshua thome 4
Joshua thome 5
Joshua thome 1
Joshua thome 9
Joshua thome 10
Joshua thome 6